This book targets the reader who can assemble a basic Flash movie and who knows what he or she wants to achieve. This book it isn't an exhaustive reference to every detail in the ActionScript language.
Part I: Foundation
Chapter 1. Flash Basics
Chapter 2. What's New in Flash MX
Chapter 3. The Programmer's Approach
Chapter 4. Basic Programming in Flash
Chapter 5. Programming Structures
Chapter 6. Debugging
Chapter 7. The Movie Clip Object
Chapter 8. Functions
Chapter 9. Manipulating Strings
Chapter 10. Keyboard Access and Modifying Onscreen Text
Chapter 11. Arrays
Chapter 12. Objects
Chapter 13. Homemade Objects
Chapter 14. Extending ActionScript
Chapter 15. Components
Chapter 16. Interfacing with External Data
Part II: Workshops
{Workshop} Introduction
Part IIA: Basic Workshops
Workshop Chapter 1. Ensuring That Users Have the Flash Player 6
Workshop Chapter 2. Creating Custom Cursors
Workshop Chapter 3. Creating a Horizontal Slider
Workshop Chapter 4. Building a Slide Show
Workshop Chapter 5. Mapping and Scripted Masks
Workshop Chapter 6. Working with Odd-Shaped Clickable Areas
Workshop Chapter 7. Adapting Built-In Components
Part IIB: Intermediate Workshops
Workshop Chapter 8. Creating a Currency-Exchange Calculator
Workshop Chapter 9. Creating a ToolTip Component
Workshop Chapter 10. Creating Timers
Workshop Chapter 11. Using Math to Create a Circular Slider
Workshop Chapter 12. Developing Time-Based Animations
Part IIC: Advanced Workshops
Workshop Chapter 13. Drawing Graphs
Workshop Chapter 14. Offline Production
Workshop Chapter 15. Creating a Dynamic Slide Presentation
Workshop Chapter 16. Using the Local SharedObject to Remember User Settings
Workshop Chapter 17. Using the LocalConnection Object for Inter-Movie Communication
Workshop Chapter 18. Fixing Broken Scripts