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Designing Interfaces

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idioma: en

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Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market.

Designing Interfaces

Chapter 1. What Users Do
 Section 1.1. A MEANS TO AN END
 Section 1.2. THE BASICS OF USER RESEARCH
 Section 1.3. USERS' MOTIVATION TO LEARN
 Section 1.4. THE PATTERNS

Chapter 2. Organizing the Content:Information Architecture and Application Structure
 Section 2.1. THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP
 Section 2.2. PHYSICAL STRUCTURE
 Section 2.3. THE PATTERNS

Chapter 3. Getting Around:Navigation, Signposts, and Wayfinding
 Section 3.1. STAYING FOUND
 Section 3.2. THE COST OF NAVIGATION
 Section 3.3. THE PATTERNS

Chapter 4. Organizing the Page:Layout of Page Elements
 Section 4.1. THE BASICS OF PAGE LAYOUT
 Section 4.2. THE PATTERNS

Chapter 5. Doing Things:Actions and Commands
 Section 5.1. PUSHING THE BOUNDARIES
 Section 5.2. THE PATTERNS

Chapter 6. Showing Complex Data:Trees, Tables, and Other Information Graphics
 Section 6.1. THE BASICS OF INFORMATION GRAPHICS
 Section 6.2. THE PATTERNS

Chapter 7. Getting Input from Users:Forms and Controls
 Section 7.1. THE BASICS OF FORM DESIGN
 Section 7.2. CONTROL CHOICE
 Section 7.3. THE PATTERNS

Chapter 8. Builders and Editors
 Section 8.1. THE BASICS OF EDITOR DESIGN
 Section 8.2. THE PATTERNS

Chapter 9. Making It Look Good:Visual Style and Aesthetics
 Section 9.1. SAME CONTENT, DIFFERENT STYLES
 Section 9.2. THE BASICS OF VISUAL DESIGN
 Section 9.3. WHAT THIS MEANS FOR DESKTOP APPLICATIONS
 Section 9.4. THE PATTERNS


Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them.

Each Chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.