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Eclipse a Java Developers Guide

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From cover to cover, this book is pure Eclipse, covering hundreds of skills and techniques.

Eclipse a Java Developers Guide

Chapter 1. Essential Eclipse
   1.1. Eclipse and Java
   1.2. Getting Eclipse
   1.3. Understanding Eclipse
   1.4. Views and Perspectives
   1.5. Working with Eclipse
   1.6. Using Quick Fix
   1.7. A Word About Project Management

Chapter 2. Java Development
   2.1. Developing Java Code
   2.2. Building and Running Code
   2.3. Creating Javadoc
   2.4. Refactoring
   2.5. Some Essential Skills
   2.6. Customizing the Development Environment

Chapter 3. Testing and Debugging
   3.1. Testing with JUnit
   3.2. Debugging

Chapter 4. Working in Teams
   4.1. How Source Control Works
   4.2. Understanding CVS
   4.3. Finding a CVS Server
   4.4. Adding a Project to the CVS Repository

Chapter 5. Building Eclipse Projects Using Ant
   5.1. Working with Ant
   5.2. JARing Your Output
   5.3. Configuring Ant in Eclipse
   5.4. Catching Errors in Build Files

Chapter 6. GUI Programming: From Appletsto Swing
   6.1. Creating AWT Applications
   6.2. Creating Swing Applications
   6.3. Using Eclipse Plug-ins
   6.4. Using the V4ALL Plug-in

Chapter 7. SWT: Buttons, Text, Labels, Lists, Layouts, and Events
   7.1. Java Graphics
   7.2. An SWT Example
   7.3. Working with Buttons
   7.4. Working with Composites and Layouts
   7.5. Working with Lists
   7.6. Using V4ALL with SWT

Chapter 8. SWT: Menus, Toolbars, Sliders, Trees, and Dialogs
   8.1. Working with Menus
   8.2. Working with Toolbars
   8.3. Working with Sliders
   8.4. Working with Trees
   8.5. Working with Dialogs
   8.6. Opening Internet Explorer in anSWT Window

Chapter 9. Web Development
   9.1. Installing and Testing Tomcat
   9.2. Creating a JSP
   9.3. Creating a Servlet
   9.4. Creating a Servlet in Place
   9.5. Connecting to a JavaBean
   9.6. Using the Sysdeo Tomcat Plug-in
   9.7. Deploying Web Applications

Chapter 10. Developing Struts Applicationswith Eclipse
   10.1. Struts and Eclipse
   10.2. Creating the View
   10.3. Creating the Controller
   10.4. Creating the Model
   10.5. Using the Easy Struts Plug-in

Chapter 11. Developing a Plug-in: The Plug-in Development Environment, Manifests, and Extension Points
   11.1. All You Really Need Is plugin.xml
   11.2. Using the Plug-in Development Environment
   11.3. Using the Run-time Workbench
   11.4. Creating a Standard Plug-in

Chapter 12. Developing a Plug-in: Creating Editors and Views
   12.1. Creating a Multi-Page Editor
   12.2. Creating a View
   12.3. Deploying a Plug-in

Chapter 13. Eclipse 3.0
   13.1. A Look at Eclipse 3.0
   13.2. Creating a Java Project
   13.3. Changes to the Eclipse Platform
   13.4. Changes to the Java Development Tools
   13.5. Other Changes


About This Book

We're going to see all these topics and many more in the upcoming pages. Here's an overview of each chapter:

Chapter 1 This chapter is all about the basics, including all the details on the Eclipse Workbench and an introduction to the Java Development Tools (JDT).

Chapter 2 Using the JDT, we're going to create Java projects, create code automatically, implement syntax checking, and start developing significant Java applications.

Chapter 3 An IDE wouldn't be much use without a debugger. Eclipse and the JDT give you all the power of a true debugger, including breakpoints, expression evaluators, being able to change values on the fly, and more.

Chapter 4 One of the valuable aspects of Eclipse is that it lets you develop in teams, something that any commercial developer can appreciate, since significant development is usually done in teams. Using Concurrent Versions System (CVS), team members do all of their work in their own workbenches, but they can share and register their work using a CVS repository.

Chapter 5 Ant is a powerful Java build tool, and we'll see in this chapter that you can do things with Ant in Eclipse that Eclipse can't do alone, such as copy and move files.

Chapter 6 This chapter starts our work using Eclipse to handle GUI development with Swing. We'll also take a look at a Swing plug-in for Eclipse here—using this plug-in, for example, you can drag and drop Swing controls.

Chapter 7 In this chapter and the next, we'll be covering the Standard Widget Toolkit (SWT)—the GUI toolkit for Java developers that provides a portable API and tight integration with the underlying native GUI platform. SWT—a 100% Java alternative to the AWT and Swing—is another reason Eclipse has become so popular, and we're going to spend two chapters on it.

Chapter 8 This chapter completes our coverage of the SWT, including dialogs, toolbars, sliders, trees, menus, and more.

Chapter 9 This chapter gets us started with web development, creating both servlets and JSP using Eclipse and the Tomcat server. We'll also take a look at a Tomcat Eclipse plug-in.

Chapter 10 We continue our web work in this chapter with applications constructed using the Struts framework. We'll also see how to use a Struts plug-in.

Chapter 11 In this chapter, we're going to start creating Eclipse plug-ins to extend Eclipse. We'll use the Plug-in Development Environment (PDE) and other tools in this chapter to create working plug-ins.

Chapter 12 Here, we're going to get the details on some more advanced aspects of plug-in creation—editors, creating wizards, and how to support Eclipse views.

Chapter 13 In this chapter, we're going to take a look at Eclipse Version 3.0. This will give you a glimpse at the exciting things on the Eclipse horizon.