From language features to components of the standard library to programming techniques, this book skips from topic to topic, always keeping you slightly off balance, always making sure you're paying attention
Generic Programming and the C++ Standard Library
Item 1. Iterators
Solution
Item 2. Case-Insensitive Strings—Part 1
Solution
Item 3. Case-Insensitive Strings—Part 2
Solution
Item 4. Maximally Reusable Generic Containers—Part 1
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Item 5. Maximally Reusable Generic Containers—Part 2
Solution
Alternative: The Standard Library Approach
Item 6. Temporary Objects
Solution
Item 7. Using the Standard Library (or, Temporaries Revisited)
Solution
Exception-Safety Issues and Techniques
Item 8. Writing Exception-Safe Code—Part 1
Solution
Item 9. Writing Exception-Safe Code—Part 2
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Item 10. Writing Exception-Safe Code—Part 3
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Item 11. Writing Exception-Safe Code—Part 4
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Item 12. Writing Exception-Safe Code—Part 5
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Item 13. Writing Exception-Safe Code—Part 6
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Item 14. Writing Exception-Safe Code—Part 7
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Item 15. Writing Exception-Safe Code—Part 8
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Item 16. Writing Exception-Safe Code—Part 9
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Item 17. Writing Exception-Safe Code—Part 10
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Item 18. Code Complexity—Part 1
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Item 19. Code Complexity—Part 2
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Class Design and Inheritance
Item 20. Class Mechanics
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Item 21. Overriding Virtual Functions
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Item 22. Class Relationships—Part 1
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Item 23. Class Relationships—Part 2
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Item 24. Uses and Abuses of Inheritance
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Item 25. Object-Oriented Programming
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Compiler Firewalls and the Pimpl Idiom
Item 26. Minimizing Compile-time Dependencies—Part 1
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Item 27. Minimizing Compile-time Dependencies—Part 2
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Item 28. Minimizing Compile-time Dependencies—Part 3
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Item 29. Compilation Firewalls
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Item 30. The "Fast Pimpl" Idiom
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Name Lookup, Namespaces, and the Interface Principle
Item 31. Name Lookup and the Interface Principle—Part 1
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Item 32. Name Lookup and the Interface Principle—Part 2
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Item 33. Name Lookup and the Interface Principle—Part 3
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Item 34. Name Lookup and the Interface Principle—Part 4
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Memory Management
Item 35. Memory Management—Part 1
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Item 36. Memory Management—Part 2
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Item 37. AUTO_PTR
Solution
Traps, Pitfalls, and Anti-Idioms
Item 38. Object Identity
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Item 39. Automatic Conversions
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Item 40. Object Lifetimes—Part 1
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Item 41. Object Lifetimes—Part 2
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Miscellaneous Topics
Item 42. Variable Initialization—Or is it?
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Item 43. Const-Correctness
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Item 44. Casts
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Item 45. BOOL
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Item 46. Forwarding Functions
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Item 47. Control Flow
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