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Exceptional C++ Style 40 New Engineering Puzzles, Programming Problems, and Solutions

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Exceptional C++ Style 40 New Engineering Puzzles, Programming Problems, and Solutions

Exceptional C++ Style 40 New Engineering Puzzles, Programming Problems, and
Solutions

PART I Generic Programming and the C++ Standard Library

Chapter 1. Uses and Abuses of vector
Solution

Chapter 2. The String Formatters of Manor Farm, Part 1: sprintf
Solution

Chapter 3. The String Formatters of Manor Farm, Part 2: Standard (or Blindingly Elegant) Alternatives
Solution

Chapter 4. Standard Library Member Functions
Solution

Chapter 5. Flavors of Genericity, Part 1: Covering the Basis [sic]
Solution

Chapter 6. Flavors of Genericity, Part 2: Generic Enough?
Solution

Chapter 7. Why Not Specialize Function Templates?
Solution

Chapter 8. Befriending Templates
Solution

Chapter 9. Export Restrictions, Part 1: Fundamentals
Solution
  - A Tale of Two Models
  - Illustrating the Issues
  - Export InAction [sic]
  - Issue the First: Source Exposure
  - Issue the Second: Dependencies and Build Times
  - Summary

Chapter 10. Export Restrictions, Part 2: Interactions, Usability Issues, and Guidelines
Solution Exception Safety Issues and Techniques

Chapter 11. Try and Catch Me
Solution

Chapter 12. Exception Safety: Is It Worth It?
Solution

Chapter 13. A Pragmatic Look at Exception Specifications
Solution

PART II Class Design, Inheritance, and Polymorphism

Chapter 14. Order, Order!
Solution

Chapter 15. Uses and Abuses of Access Rights
Solution

Chapter 16. (Mostly) Private
Solution

Chapter 17. Encapsulation
Solution

Chapter 18. Virtuality
Solution

Chapter 19. Enforcing Rules for Derived Classes
Solution

PART III Memory and Resource Management

Chapter 20. Containers in Memory, Part 1: Levels of Memory Management
Solution

Chapter 21. Containers in Memory, Part 2: How Big Is It Really?
Solution

Chapter 22. To new, Perchance to throw, Part 1: The Many Faces of new
Solution
  - In-Place, Plain, and Nothrow new
  - Class-Specific new
  - A Name-Hiding Surprise
  - Summary

Chapter 23. To new, Perchance to throw, Part 2: Pragmatic Issues in Memory Management
Solution Optimization and Efficiency

Chapter 24. Constant Optimization?
Solution

Chapter 25. inline Redux
Solution

Chapter 26. Data Formats and Efficiency, Part 1: When Compression Is the Name of the Game
Solution

Chapter 27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling
Solution

PART IV Traps, Pitfalls, and Puzzlers

Chapter 28. Keywords That Aren't (or, Comments by Another Name)
Solution

Chapter 29. Is It Initialization?
Solution

Chapter 30. double or Nothing
Solution

Chapter 31. Amok Code
Solution

Chapter 32. Slight Typos? Graphic Language and Other Curiosities
Solution

Chapter 33. Operators, Operators Everywhere
Solution Style Case Studies

Chapter 34. Index Tables
Solution

Chapter 35. Generic Callbacks
Solution

Chapter 36. Construction Unions
Solution

Chapter 37. Monoliths "Unstrung," Part 1: A Look at std::string
Solution Summary

Chapter 38. Monoliths "Unstrung," Part 2: Refactoring std::string
Solution

Chapter 39. Monoliths "Unstrung," Part 3: std::string Diminishing
Solution

Chapter 40. Monoliths "Unstrung," Part 4: std::string Redux
Solution